Grandia Saturn Vs Psx Differences

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IGNPSX takes a deep, long look at the PlayStation version of Grandia.
By Anoop Gantayat

'At long last, 12007.html'>Grandia is available for a system that's reached mainstream market penetration. Gamearts' masterful 1997 Saturn role playing epic has arrived on Sony's ubiquitous grand-daddy, and in fine form no less. What PlayStation owners get is basically what Saturn owners got back in 1997, with exception to a few subtle differences. Regardless of these differences, Grandia, stands strong today as just about the finest role playing game in existence; it deserves mention alongside Final Fantasy and Lunar, and in some sense ought to be given consideration above even those two legendary series.

There are a few rough edges that have appeared in the transition from Sega's deceased console. I'm reluctant to even mention these, for all but the staunchest Grandia fan out there would even notice them, but here goes. Various elements of the PlayStation Grandia seem to suffer a slight drop in quality from their Saturn counterparts. The framerate is just a smidgen choppier, the polygons have visible seams (they're visible only if you're looking for them, though), and the voices, which were crisp as can be in the Saturn version, now have a bit of hiss. Some of the problems stand out for all to see, though. In one sequence from the original version's opening, the Saturn's unique background processor was used to do a zoom-in of a flat bitmap depicting the city of Palm. The developers attempted to emulate the zoom-effect on the PlayStation, but with little success; what results is a comical 1 frame per second curiosity that may leave an initial bad taste in the eyes of many gamers.

It seems that everything else from the Saturn version is either in this version, or improved somewhat. The Grandia world is still free of polygon dropout and warping; PlayStation users accustomed to the animated polygons of Xenogears may be surprised to see a game in which the world stays fixed in proper formation. Despite the game's lower-class audio output, you're still witness to one of the finest game soundtracks out there, complete with some severely needed new tracks. This may not hold for the entire game, but it seems that Gamearts and Two Five have gotten rid of those obnoxious dinger-doo-based tracks that made roaming about the game's enemy-filled planes somewhat of a bore; the new track for these sections is more exciting, and still manages to fit with the rest of the game. Also appearing in the game is the fabulous 3D positional audio system of the Saturn version, the frantic battle system (they've now made it so that the screen doesn't go blank before battle, though), and the fully rotatable camera.

But all this endless rambling about differences and similarities is pointless, interesting only because this is one of those rare opportunities to see what happens when a game designed specifically for the Saturn is brought over to the PlayStation (we have many examples of games moving in the opposite direction). Graphics, sound, camera control, battles - these are important to Grandia, but they have nothing to do with its most important element. Back when the Saturn version came out in late 1997, I was hoping to see a game whose graphics would destroy anything else on the PlayStation and Saturn; could I expect any less after having heard so much about how Grandia would be a Final Fantasy 7 killer? It turns out that Grandia did indeed strike a strong blow to Square's landmark RPG, but not because of graphics (I was disappointed by the game's overall low framerate and pixelated characters), nor because of audio (although, Grandia did indeed destroy Final Fantasy 7 aurally). Nor was it because of story, as I still feel that Final Fantasy 7's main storyline is untouchable. So what is it that made Grandia so special back in 1997 and still continues to do so today? It's simple enough to explain with just one word: Character. Turn the page to meet some of the game's characters, then go on from there to understand why these characters elevate Grandia to a level reached by only a handful of games before.

Various artists Released December 17, 2013 ( 2013-12-17) (Digital download) Length 56: 30 The soundtrack to The Wolf of Wall Street features both original as well as existing music tracks, and was released on December 17, 2013 for digital download. More than sixty songs were used in the film, but only sixteen were included on the official soundtrack. Wolf of wall street xmovies8

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